Project Assessment

Welcome! Thank you for following my tour so patiently. Rest assured: you've seen all there is to see and have come to the end of the line.

The first thing I'd like to show you here is a graphical representation of my posting. I love Paint Shop Pro 6, by the way. I don't care if it's older than Babylon, it works!

As you can see, I take week-long breaks, then post essays. Believe me, had I continued on to the universe, the pattern would have changed. While the mechanics had to be considered thoroughly then locked into place, I imagine that the universe would have been much more fluid. I would create many pages as placeholders and develop them bit by bit along with each other. The rigid structure of the game's foundations would hold up my moldable new world. Also, I promise, I'd use pictures.

My final word is that I consider the project to be a success, but by no means a glorious one. I did have enough creative force to define this as a video game separate from others. I considered the gameplay from many directions, I made decisions, I made sacrifices. I think that I have, for the most part, made a game. I only claim this because, unlike more story-centric games, really any sci-fi plot could fit with my mechanics. Any sort of meat could latch onto these bones. While I would have loved to write at great length about the mysterious fortress Pandemonium, bristling in the darkness at the edge of nothing, I can save it for later. I can work on this in my free time now, having done the work for a grade. Perhaps I'll see if I can get some collaboration here? It would certainly help get the gears turning in the right direction.

Thank you all for your time, I hope you enjoyed my tour.

~ Zach

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